Iris Car is a comprehensive simulation tool that leverages advanced graphics and neural network models to generate realistic 3D scenes and scenarios for the development and testing of autonomous vehicle systems. It incorporates detailed Lidar data, accurate scene rendering, and advanced physical modeling to provide a robust environment for training and evaluating the performance of autonomous driving algorithms.

Posts

A Dataset for High-Level 3D Scene Understanding of Complex Road Scenes in the Top-View

We introduce a novel dataset for high-level 3D scene understanding of complex road scenes. Our annotations extend the existing datasets KITTI [5] and nuScenes [1] with semantically and geometrically meaningful attributes like the number of lanes or the existence of, and distance to, intersections, sidewalks and crosswalks. Our attributes are rich enough to build a meaningful representation of the scene in the top-view and provide a tangible interface to the real world for several practical applications.

A Parametric Top-View Representation of Complex Road Scenes

In this paper, we address the problem of inferring the layout of complex road scenes given a single camera as input. To achieve that, we first propose a novel parameterized model of road layouts in a top-view representation, which is not only intuitive for human visualization but also provides an interpretable interface for higher-level decision making. Moreover, the design of our top-view scene model allows for efficient sampling and thus generation of large-scale simulated data, which we leverage to train a deep neural network to infer our scene model’s parameters. Specifically, our proposed training procedure uses supervised domain-adaptation techniques to incorporate both simulated as well as manually annotated data. Finally, we design a Conditional Random Field (CRF) that enforces coherent predictions for a single frame and encourages temporal smoothness among video frames. Experiments on two public data sets show that: (1) Our parametric top-view model is representative enough to describe complex road scenes; (2) The proposed method outperforms baselines trained on manually-annotated or simulated data only, thus getting the best of both; (3) Our CRF is able to generate temporally smoothed while semantically meaningful results.

Learning To Simulate

Simulation is a useful tool in situations where training data for machine learning models is costly to annotate or even hard to acquire. In this work, we propose a reinforcement learning-based method for automatically adjusting the parameters of any (non-differentiable) simulator, thereby controlling the distribution of synthesized data in order to maximize the accuracy of a model trained on that data. In contrast to prior art that hand-crafts these simulation parameters or adjusts only parts of the available parameters, our approach fully controls the simulator with the actual underlying goal of maximizing accuracy, rather than mimicking the real data distribution or randomly generating a large volume of data. We find that our approach (i) quickly converges to the optimal simulation parameters in controlled experiments and (ii) can indeed discover good sets of parameters for an image rendering simulator in actual computer vision applications.