Autonomous Driving refers to the capability of a vehicle to operate and navigate without human intervention. Autonomous vehicles use a combination of sensors, cameras, radar, lidar, and sophisticated algorithms to perceive their environment, make decisions, and navigate routes safely. The Society of Automotive Engineers (SAE) defines different levels of autonomy, ranging from Level 0 (no automation) to Level 5 (full automation, no human intervention required).

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Driving the Future of Scene Editing with HorizonForge

HorizonForge introduces a new approach to driving scene generation, enabling precise control over both vehicle behavior and identity. By allowing arbitrary trajectories and flexible vehicle insertion, it creates realistic, scalable simulations for autonomous driving, digital twins, and advanced AI development.

HorizonForge: Driving Scene Editing with Any Trajectories and Any Vehicles

Controllable driving scene generation is critical for realistic and scalable autonomous driving simulation, yet existing approaches struggle to jointly achieve photorealism and precise control. We introduce HorizonForge, a unified framework that reconstructs scenes as editable Gaussian Splats and Meshes, enabling fine-grained 3D manipulation and language-driven vehicle insertion. Edits are rendered through a noise-aware video diffusion process that enforces spatial and temporal consistency, producing diverse scene variations in a single feed-forward pass without per-trajectory optimization. To standardize evaluation, we further propose HorizonSuite, a comprehensive benchmark spanning ego- and agent-level editing tasks such as trajectory modifications and object manipulation. Extensive experiments show that Gaussian-Mesh representation delivers substantially higher fidelity than alternative 3D representations, and that temporal priors from video diffusion are essential for coherent synthesis. Combining these findings, HorizonForge establishes a simple yet powerful paradigm for photorealistic, controllable driving simulation, achieving an 83.4% user-preference gain and a 25.19% FID improvement over the second-best state-of-the-art method. Project page: https://horizonforge.github.io/.

AutoScape: Geometry-Consistent Long-Horizon Scene Generation

This paper proposes AutoScape, a long-horizon driving scene generation framework. At its core is a novel RGB-D diffusion model that iteratively generates sparse, geometrically consistent keyframes, serving as reliable anchors for the scenes appearance and geometry. To maintain long-range geometric consistency, the model 1) jointly handles image and depth in a shared latent space, 2) explicitly conditions on the existing scene geometry (i.e., rendered point clouds) from previously generated keyframes, and 3) steers the sampling process with a warp-consistent guidance. Given high-quality RGB-D keyframes, a video diffusion model then interpolates between them to produce dense nd coherent video frames. AutoScape generates realistic and geometrically consistent driving videos of over 20 seconds, improving the long-horizon FID and FVD scores over the prior state-of-the-art by 48.6% and 43.0%, respectively.

LANGTRAJ: Diffusion Model and Dataset for Language-Conditioned Trajectory Simulation

Evaluating autonomous vehicles with controllability enables scalable testing in counterfactual or structured settings, enhancing both efficiency and safety. We introduce LangTraj, a language-conditioned scene-diffusion model that simulates the joint behavior of all agents in traffic scenarios. By conditioning on natural language inputs, LangTraj provides flexible and intuitive control over interactive behaviors, generating nuanced and realistic scenarios. Unlike prior approaches that depend on domain-specific guidance functions, LangTraj incorporates language conditioning during training, facilitating more intuitive traffic simulation control. We propose a novel closed-loop training strategy for diffusion models, explicitly tailored to enhance stability and realism during closed-loop simulation. To support language-conditioned simulation, we develop Inter-Drive, a large-scale dataset with diverse and interactive labels for training language-conditioned diffusion models. Our dataset is built upon a scalable pipeline for annotating agent-agent interactions and single-agent behaviors, ensuring rich and varied supervision. Validated on the Waymo Motion Dataset, LangTraj demonstrates strong performance in realism, language controllability, and language-conditioned safety-critical simulation, establishing a new paradigm for flexible and scalable autonomous vehicle testing. Project website: https://langtraj.github.io/.

Mapillary Vistas Validation for Fine-Grained Traffic Signs: A Benchmark Revealing Vision-Language Model Limitations

Obtaining high-quality fine-grained annotations for traffic signs is critical for accurate and safe decision-making in autonomous driving. Widely used datasets, such as Mapillary, often provide only coarse-grained labels without distinguishing semantically important types such as stop signs or speed limit signs. To this end, we present a new validation set for traffic signs derived from the Mapillary dataset called Mapillary Vistas Validation for Traffic Signs (MVV), where we decompose composite traffic signs into granular, semantically meaningful categories. The dataset includes pixel-level instance masks and has been manually annotated by expert annotators to ensure label fidelity. Further, we benchmark several state-of-the-art VLMs against the self-supervised DINOv2 model on this dataset and show that DINOv2 consistently outperforms all VLM baselines not only on traffic sign recognition, but also on heavily represented categories like vehicles and humans. Our analysis reveals significant limitations in current vision-language models for fine-grained visual understanding and establishes DINOv2 as a strong baseline for dense semantic matching in autonomous driving scenarios. This dataset and evaluation framework pave the way for more reliable, interpretable, and scalable perception systems. Code and data are available at: https://github.com/nec-labs-ma/relabeling

Drive-1-to-3: Enriching Diffusion Priors for Novel View Synthesis of Real Vehicles

The recent advent of large-scale 3D data, e.g. Objaverse, has led to impressive progress in training pose-conditioned diffusion models for novel view synthesis. However, due to the synthetic nature of such 3D data, their performance drops significantly when applied to real-world images. This paper consolidates a set of good practices to finetune large pretrained models for a real-world task — harvesting vehicle assets for autonomous driving applications. To this end, we delve into the discrepancies between the synthetic data and real driving data, then develop several strategies to account for them properly. Specifically, we start with a virtual camera rotation of real images to ensure geometric alignment with synthetic data and consistency with the pose manifold defined by pretrained models. We also identify important design choices in object-centric data curation to account for varying object distances in real driving scenes — learn across varying object scales with fixed camera focal length. Further, we perform occlusion-aware training in latent spaces to account for ubiquitous occlusions in real data, and handle large viewpoint changes by leveraging a symmetric prior. Our insights lead to effective finetuning that results in a 68.8% reduction in FID for novel view synthesis over prior arts.

Safe-Sim: Safety-Critical Closed-Loop Traffic Simulation with Diffusion-Controllable Adversaries

Evaluating the performance of autonomous vehicle planning algorithms necessitates simulating long-tail safety-critical traffic scenarios. However, traditional methods for generating such scenarios often fall short in terms of controllability and realism; they also neglect the dynamics of agent interactions. To address these limitations, we introduce Safe-Sim, a novel diffusion-based controllable closed-loop safety-critical simulation framework. Our approach yields two distinct advantages: 1) generating realistic long-tail safety-critical scenarios that closely reflect real-world conditions, and 2) providing controllable adversarial behavior for more comprehensive and interactive evaluations. We develop a novel approach to simulate safety-critical scenarios through an adversarial term in the denoising process of diffusion models, which allows an adversarial agent to challenge a planner with plausible maneuvers while all agents in the scene exhibit reactive and realistic behaviors. Furthermore, we propose novel guidance objectives and a partial diffusion process that enables users to control key aspects of the scenarios, such as the collision type and aggressiveness of the adversarial agent, while maintaining the realism of the behavior. We validate our framework empirically using the nuScenes and nuPlan datasets across multiple planners, demonstrating improvements in both realism and controllability. These findings affirm that diffusion models provide a robust and versatile foundation for safety-critical, interactive traffic simulation, extending their utility across the broader autonomous driving landscape.

AIDE: An Automatic Data Engine for Object Detection in Autonomous Driving

Autonomous vehicle (AV) systems rely on robust perception models as a cornerstone of safety assurance. However, objects encountered on the road exhibit a long-tailed distribution, with rare or unseen categories posing challenges to a deployed perception model. This necessitates an expensive process of continuously curating and annotating data with significant human effort. We propose to leverage recent advances in vision-language and large language models to design an Automatic Data Engine (AIDE) that automatically identifies issues, efficiently curates data, improves the model through auto-labeling, and verifies the model through generation of diverse scenarios. This process operates iteratively, allowing for continuous self-improvement of the model. We further establish a benchmark for open-world detection on AV datasets to comprehensively evaluate various learning paradigms, demonstrating our method’s superior performance at a reduced cost.

Instantaneous Perception of Moving Objects in 3D

The perception of 3D motion of surrounding traffic participants is crucial for driving safety. While existing works primarily focus on general large motions, we contend that the instantaneous detection and quantification of subtle motions is equally important as they indicate the nuances in driving behavior that may be safety critical, such as behaviors near a stop sign of parking positions. We delve into this under-explored task, examining its unique challenges and developing our solution, accompanied by a carefully designed benchmark. Specifically, due to the lack of correspondences between consecutive frames of sparse Lidar point clouds, static objects might appear to be moving – the so-called swimming effect. This intertwines with the true object motion, thereby posing ambiguity in accurate estimation, especially for subtle motions. To address this, we propose to leverage local occupancy completion of object point clouds to densify the shape cue, and mitigate the impact of swimming artifacts. The occupancy completion is learned in an end-to-end fashion together with the detection of moving objects and the estimation of their motion, instantaneously as soon as objects start to move. Extensive experiments demonstrate superior performance compared to standard 3D motion estimation approaches, particularly highlighting our method’s specialized treatment of subtle motions.

LidaRF: Delving into Lidar for Neural Radiance Field on Street Scenes

Photorealistic simulation plays a crucial role in applications such as autonomous driving, where advances in neural radiance fields (NeRFs) may allow better scalability through the automatic creation of digital 3D assets. However, reconstruction quality suffers on street scenes due to largely collinear camera motions and sparser samplings at higher speeds. On the other hand, the application often demands rendering from camera views that deviate from the inputs to accurately simulate behaviors like lane changes. In this paper, we propose several insights that allow a better utilization of Lidar data to improve NeRF quality on street scenes. First, our framework learns a geometric scene representation from Lidar, which are fused with the implicit grid-based representation for radiance decoding, thereby supplying strongergeometric information offered by explicit point cloud. Second, we put forth a robust occlusion-aware depth supervision scheme, which allows utilizing densified Lidar points by accumulation. Third, we generate augmented training views from Lidar points for further improvement. Our insights translate to largely improved novel view synthesis under real driving scenes.