Three-Dimensional Displays (3D displays) refer to technologies that create visual representations of objects and scenes with depth perception, simulating the way we perceive the three-dimensional world in real life. Unlike traditional two-dimensional displays, which represent images on a flat surface, 3D displays aim to provide a sense of depth by presenting images that appear to have volume and occupy space. Applications of 3D displays span various fields, including entertainment, medical imaging, design and engineering visualization, gaming, education, and simulations. The goal is to provide a more immersive and natural visual experience by adding depth perception to visual content.

Posts

Peek-a-boo: Occlusion Reasoning in Indoor Scenes with Plane Representations

We address the challenging task of occlusion-aware indoor 3D scene understanding. We represent scenes by a set of planes, where each one is defined by its normal, offset and two masks outlining (i) the extent of the visible part and (ii) the full region that consists of both visible and occluded parts of the plane. We infer these planes from a single input image with a novel neural network architecture. It consists of a two-branch category-specific module that aims to predict layout and objects of the scene separately so that different types of planes can be handled better. We also introduce a novel loss function based on plane warping that can leverage multiple views at training time for improved occlusion-aware reasoning. In order to train and evaluate our occlusion-reasoning model, we use the ScanNet dataset and propose (i) a strategy to automatically extract ground truth for both visible and hidden regions and (ii) a new evaluation metric that specifically focuses on the prediction in hidden regions. We empirically demonstrate that our proposed approach can achieve higher accuracy for occlusion reasoning compared to competitive baselines on the ScanNet dataset, e.g. 42.65% relative improvement on hidden regions.

Understanding Road Layout from Videos as a Whole

In this paper, we address the problem of inferring the layout of complex road scenes from video sequences. To this end, we formulate it as a top-view road attributes prediction problem and our goal is to predict these attributes for each frame both accurately and consistently. In contrast to prior work, we exploit the following three novel aspects: leveraging camera motions in videos, including context cues and incorporating long-term video information. Specifically, we introduce a model that aims to enforce prediction consistency in videos. Our model consists of one LSTM and one Feature Transform Module (FTM). The former implicitly incorporates the consistency constraint with its hidden states, and the latter explicitly takes the camera motion into consideration when aggregating information along videos. Moreover, we propose to incorporate context information by introducing road participants, e.g. objects, into our model. When the entire video sequence is available, our model is also able to encode both local and global cues, e.g. information from both past and future frames. Experiments on two data sets show that: (1) Incorporating either global or contextual cues improves the prediction accuracy and leveraging both gives the best performance. (2) Introducing the LSTM and FTM modules improves the prediction consistency in videos. (3) The proposed method outperforms the SOTA by a large margin.

S3VAE: Self-Supervised Sequential VAE for Representation Disentanglement and Data Generation

We propose a sequential variational autoencoder to learn disentangled representations of sequential data (e.g., videos and audios) under self-supervision. Specifically, we exploit the benefits of some readily accessible supervision signals from input data itself or some off-the-shelf functional models and accordingly design auxiliary tasks for our model to utilize these signals. With the supervision of the signals, our model can easily disentangle the representation of an input sequence into static factors and dynamic factors (i.e., time-invariant and time-varying parts). Comprehensive experiments across videos and audios verify the effectiveness of our model on representation disentanglement and generation of sequential data, and demonstrate that, our model with self-supervision performs comparable to, if not better than, the fully-supervised model with ground truth labels, and outperforms state-of-the-art unsupervised models by a large margin.