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Private-kNN Practical Differential Privacy for Computer Vision

With increasing ethical and legal concerns on privacy for deep models in visual recognition, differential privacy has emerged as a mechanism to disguise membership of sensitive data in training datasets. Recent methods like Private Aggregation of Teacher Ensembles (PATE) leverage a large ensemble of teacher models trained on disjoint subsets of private data, to transfer knowledge to a student model with privacy guarantees. However, labeled vision data is often expensive and datasets, when split into many disjoint training sets, lead to significantly sub-optimal accuracy and thus hardly sustain good privacy bounds. We propose a practically data-efficient scheme based on private release of k-nearest neighbor (kNN) queries, which altogether avoids splitting the training dataset. Our approach allows the use of privacy-amplification by subsampling and iterative refinement of the kNN feature embedding. We rigorously analyze the theoretical properties of our method and demonstrate strong experimental performance on practical computer vision datasets for face attribute recognition and person reidentification. In particular, we achieve comparable or better accuracy than PATE while reducing more than 90% of the privacy loss, thereby providing the “most practical method to-date” for private deep learning in computer vision.

Pose-variant 3D Facial Attribute Generation

We address the challenging problem of generating facial attributes using a single image in an unconstrained pose. In contrast to prior works that largely consider generation on 2D near-frontal images, we propose a GAN-based framework to generate attributes directly on a dense 3D representation given by UV texture and position maps, resulting in photorealistic, geometrically-consistent and identity-preserving outputs. Starting from a self-occluded UV texture map obtained by applying an off-the-shelf 3D reconstruction method, we propose two novel components. First, a texture completion generative adversarial network (TC-GAN) completes the partial UV texture map. Second, a 3D attribute generation GAN (3DA-GAN) synthesizes the target attribute while obtaining an appearance consistent with 3D face geometry and preserving identity. Extensive experiments on CelebA, LFW and IJB-A show that our method achieves consistently better attribute generation accuracy than prior methods, a higher degree of qualitative photorealism and preserves face identity information.

Hierarchical Metric Learning and Matching for 2D and 3D Geometric Correspondences

Interest point descriptors have fueled progress on almost every problem in computer vision. Recent advances in deep neural networks have enabled task-specific learned descriptors that outperform hand-crafted descriptors on many problems. We demonstrate that commonly used metric learning approaches do not optimally leverage the feature hierarchies learned in a Convolutional Neural Network (CNN), especially when applied to the task of geometric feature matching. While a metric loss applied to the deepest layer of a CNN, is often expected to yield ideal features irrespective of the task, in fact the growing receptive field as well as striding effects cause shallower features to be better at high precision matching tasks. We leverage this insight together with explicit supervision at multiple levels of the feature hierarchy for better regularization, to learn more effective descriptors in the context of geometric matching tasks. Further, we propose to use activation maps at different layers of a CNN, as an effective and principled replacement for the multi-resolution image pyramids often used for matching tasks. We propose concrete CNN architectures employing these ideas and evaluate them on multiple datasets for 2D and 3D geometric matching as well as optical flow, demonstrating state-of-the-art results and generalization across datasets.

Learning to Look around Objects for Top-View Representations of Outdoor Scenes

Given a single RGB image of a complex outdoor road scene in the perspective view, we address the novel problem of estimating an occlusion-reasoned semantic scene layout in the top-view. This challenging problem not only requires an accurate understanding of both the 3D geometry and the semantics of the visible scene, but also of occluded areas. We propose a convolutional neural network that learns to predict occluded portions of the scene layout by looking around foreground objects like cars or pedestrians. But instead of hallucinating RGB values, we show that directly predicting the semantics and depths in the occluded areas enables a better transformation into the top-view. We further show that this initial top-view representation can be significantly enhanced by learning priors and rules about typical road layouts from simulated or, if available, map data. Crucially, training our model does not require costly or subjective human annotations for occluded areas or the top-view, but rather uses readily available annotations for standard semantic segmentation in the perspective view. We extensively evaluate and analyze our approach on the KITTI and Cityscapes data sets.