Depth and Semantic in Painting  refers to the incorporation of both spatial depth (creating a sense of three-dimensionality) and meaningful content (semantic elements) in visual artworks.

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LidaRF: Delving into Lidar for Neural Radiance Field on Street Scenes

Photorealistic simulation plays a crucial role in applications such as autonomous driving, where advances in neural radiance fields (NeRFs) may allow better scalability through the automatic creation of digital 3D assets. However, reconstruction quality suffers on street scenes due to largely collinear camera motions and sparser samplings at higher speeds. On the other hand, the application often demands rendering from camera views that deviate from the inputs to accurately simulate behaviors like lane changes. In this paper, we propose several insights that allow a better utilization of Lidar data to improve NeRF quality on street scenes. First, our framework learns a geometric scene representation from Lidar, which are fused with the implicit grid-based representation for radiance decoding, thereby supplying strongergeometric information offered by explicit point cloud. Second, we put forth a robust occlusion-aware depth supervision scheme, which allows utilizing densified Lidar points by accumulation. Third, we generate augmented training views from Lidar points for further improvement. Our insights translate to largely improved novel view synthesis under real driving scenes.

Pseudo RGB-D for Self-Improving Monocular SLAM and Depth Prediction

Classical monocular Simultaneous Localization And Mapping (SLAM) and the recently emerging convolutional neural networks (CNNs) for monocular depth prediction represent two largely disjoint approaches towards building a 3D map of the surrounding environment. In this paper, we demonstrate that the coupling of these two by leveraging the strengths of each mitigates the other’s shortcomings. Specifically, we propose a joint narrow and wide baseline based self-improving framework, where on the one hand the CNN-predicted depth is leveraged to perform $ extit(Unknown sysvar: (pseudo))$ RGB-D feature-based SLAM, leading to better accuracy and robustness than the monocular RGB SLAM baseline. On the other hand, the bundle-adjusted 3D scene structures and camera poses from the more principled geometric SLAM are injected back into the depth network through novel wide baseline losses proposed for improving the depth prediction network, which then continues to contribute towards better pose and 3D structure estimation in the next iteration. We emphasize that our framework only requires $ extit(Unknown sysvar: ( unlabeled monocular))$ videos in both training and inference stages, and yet is able to outperform state-of-the-art self-supervised $ extit(Unknown sysvar: (monocular))$ and $ extit(Unknown sysvar: (stereo))$ depth prediction networks (e.g, Monodepth2) and feature based monocular SLAM system (i.e, ORB-SLAM). Extensive experiments on KITTI and TUM RGB-D datasets verify the superiority of our self-improving geometry-CNN framework.