UC San Diego (UCSD) is a major research university with strengths in oceanography, bioengineering, and cognitive science. Its collaborative approach drives impactful discoveries in science and health. NECLA and UCSD have developed research on exploiting unlabeled data for vision-and-language pretraining. Inferred collaborations probably explored multimodal transformers or contrastive learning techniques to boost performance in low-supervision visual AI tasks. Researchers from UCSD and NECLA co-authored a study that examined the benefits of leveraging vision and language models for tasks involving unlabeled data. By combining large-scale visual and textual pretraining, the work highlighted strategies for improving performance in low-supervision scenarios, key for scalable AI development.

Posts

When Video AI Gets Physics Wrong, the Consequences Are Real

Video generation models can look physically convincing while getting the physics completely wrong. PhyCo, new research from our Media Analytics department, introduces continuous, controllable physical properties to video AI, allowing practitioners to specify friction, bounce, and force.

HorizonForge: Driving Scene Editing with Any Trajectories and Any Vehicles

Controllable driving scene generation is critical for realistic and scalable autonomous driving simulation, yet existing approaches struggle to jointly achieve photorealism and precise control. We introduce HorizonForge, a unified framework that reconstructs scenes as editable Gaussian Splats and Meshes, enabling fine-grained 3D manipulation and language-driven vehicle insertion. Edits are rendered through a noise-aware video diffusion process that enforces spatial and temporal consistency, producing diverse scene variations in a single feed-forward pass without per-trajectory optimization. To standardize evaluation, we further propose HorizonSuite, a comprehensive benchmark spanning ego- and agent-level editing tasks such as trajectory modifications and object manipulation. Extensive experiments show that Gaussian Splatting delivers substantially higher fidelity than alternative 3D representations, and that temporal priors from video diffusion are essential for coherent synthesis. Combining these finding, HorizonSuite establishes a simple yet powerful paradigm for photorealistic, controllable driving simulation. achieving an 83.4% user-preference gain and a 25.19% FID improvement over the second best state-of-the-art method.

PhyCo: Learning Controllable Physical Priors for Generative Motion

Modern video diffusion models excel at appearance synthesis but still struggle with physical consistency: objects drift, collisions lack realistic rebound, and material responses seldom match their underlying properties. We present PhyCo, a framework that introduces continuous, interpretable, and physically grounded control into video generation. Our approach integrates three key components: (i) a large-scale dataset of over 100K photorealistic simulation videos where friction, restitution, deformation, and force are systematically varied across diverse scenarios; (ii) physics-supervised fine-tuning of a pretrained diffusion model using a ControlNet conditioned on pixel-aligned physical property maps; and (iii) VLM-guided reward optimization, where a fine-tuned vision-language model evaluates generated videos with targeted physics queries and provides differentiable feedback. This combination enables a generative model to produce physically consistent and controllable outputs through variations in physical attributes–without any simulator or geometry reconstruction at inference. On the Physics-IQ benchmark, PhyCo significantly improves physical realism over strong baselines, and human studies confirm clearer and more faithful control over physical attributes. Our results demonstrate a scalable path toward physically consistent, controllable generative video models that generalize beyond synthetic training environments.

PhyCo: Learning Controllable Physical Priors for Generative Motion

Modern video diffusion models excel at appearance synthesis but still struggle with physical consistency: objects drift, collisions lack realistic rebound, and material responses seldom match their underlying properties. We present PhyCo, a framework that introduces continuous, interpretable, and physically grounded control into video generation. Our approach integrates three key components: (i) a large-scale dataset of over 100K photorealistic simulation videos where friction, restitution, deformation, and force are systematically varied across diverse scenarios; (ii) physics-supervised fine-tuning of a pretrained diffusion model using a ControlNet conditioned on pixel-aligned physical property maps; and (iii) VLM-guided reward optimization, where a fine-tuned vision-language model evaluates generated videos with targeted physics queries and provides differentiable feedback. This combination enables a generative model to produce physically consistent and controllable outputs through variations in physical attributes-without any simulator or geometry reconstruction at inference. On the Physics-IQ benchmark, PhyCo significantly improves physical realism over strong baselines, and human studies confirm clearer and more faithful control over physical attributes. Our results demonstrate a scalable path toward physically consistent, controllable generative video models that generalize beyond synthetic training environments.

HorizonForge: Driving Scene Editing with Any Trajectories and Any Vehicles

Controllable driving scene generation is critical for realistic and scalable autonomous driving simulation, yet existing approaches struggle to jointly achieve photorealism and precise control. We introduce HorizonForge, a unified framework that reconstructs scenes as editable Gaussian Splats and Meshes, enabling fine-grained 3D manipulation and language-driven vehicle insertion. Edits are rendered through a noise-aware video diffusion process that enforces spatial and temporal consistency, producing diverse scene variations in a single feed-forward pass without per-trajectory optimization. To standardize evaluation, we further propose HorizonSuite, a comprehensive benchmark spanning ego- and agent-level editing tasks such as trajectory modifications and object manipulation. Extensive experiments show that Gaussian-Mesh representation delivers substantially higher fidelity than alternative 3D representations, and that temporal priors from video diffusion are essential for coherent synthesis. Combining these findings, HorizonForge establishes a simple yet powerful paradigm for photorealistic, controllable driving simulation, achieving an 83.4% user-preference gain and a 25.19% FID improvement over the second-best state-of-the-art method. Project page: https://horizonforge.github.io/.

AutoScape: Geometry-Consistent Long-Horizon Scene Generation

This paper proposes AutoScape, a long-horizon driving scene generation framework. At its core is a novel RGB-D diffusion model that iteratively generates sparse, geometrically consistent keyframes, serving as reliable anchors for the scenes appearance and geometry. To maintain long-range geometric consistency, the model 1) jointly handles image and depth in a shared latent space, 2) explicitly conditions on the existing scene geometry (i.e., rendered point clouds) from previously generated keyframes, and 3) steers the sampling process with a warp-consistent guidance. Given high-quality RGB-D keyframes, a video diffusion model then interpolates between them to produce dense nd coherent video frames. AutoScape generates realistic and geometrically consistent driving videos of over 20 seconds, improving the long-horizon FID and FVD scores over the prior state-of-the-art by 48.6% and 43.0%, respectively.

ST-VLM: Kinematic Instruction Tuning for Spatio-Temporal Reasoning in Vision-Language Models

Spatio-temporal reasoning is essential in understanding real-world environments in various fields, eg, autonomous driving and sports analytics. Recent advances have improved the spatial reasoning ability of Vision-Language Models (VLMs) by introducing large-scale data, but these models still struggle to analyze kinematic elements like traveled distance and speed of moving objects. To bridge this gap, we construct a spatio-temporal reasoning dataset and benchmark involving kinematic instruction tuning, referred to as STKit and STKit-Bench. They consist of real-world videos with 3D annotations, detailing object motion dynamics: traveled distance, speed, movement direction, inter-object distance comparisons, and relative movement direction. To further scale such data construction to videos without 3D labels, we propose an automatic pipeline to generate pseudo-labels using 4D reconstruction in real-world scale. With our kinematic instruction tuning data for spatio-temporal reasoning, we present ST-VLM, a VLM enhanced for spatio-temporal reasoning, which exhibits outstanding performance on STKit-Bench. Furthermore, we show that ST-VLM generalizes robustly across diverse domains and tasks, outperforming baselines on other spatio-temporal benchmarks (eg, ActivityNet, TVQA+). Finally, by integrating learned spatio-temporal reasoning with existing abilities, ST-VLM enables complex multi-step reasoning

Foundational Vision-LLM for AI Linkage and Orchestration

We propose a vision-LLM framework for automating development and deployment of computer vision solutions for pre-defined or custom-defined tasks. A foundational layer is proposed with a code-LLM AI orchestrator self-trained with reinforcement learning to create Python code based on its understanding of a novel user-defined task, together with APIs, documentation and usage notes of existing task-specific AI models. Zero-shot abilities in specific domains are obtained through foundational vision-language models trained at a low compute expense leveraging existing computer vision models and datasets. An engine layer is proposed which comprises of several task-specific vision-language engines which can be compositionally utilized. An application-specific layer is proposed to improve performance in customer-specific scenarios, using novel LLM-guided data augmentation and question decomposition, besides standard fine-tuning tools. We demonstrate a range of applications including visual AI assistance, visual conversation, law enforcement, mobility, medical image reasoning and remote sensing.

Taming Self-Training for Open-Vocabulary Object Detection

Recent studies have shown promising performance in open-vocabulary object detection (OVD) by utilizing pseudo labels (PLs) from pretrained vision and language models (VLMs). However, teacher-student self-training, a powerful and widely used paradigm to leverage PLs, is rarely explored for OVD.

LidaRF: Delving into Lidar for Neural Radiance Field on Street Scenes

Photorealistic simulation plays a crucial role in applications such as autonomous driving, where advances in neural radiance fields (NeRFs) may allow better scalability through the automatic creation of digital 3D assets. However, reconstruction quality suffers on street scenes due to largely collinear camera motions and sparser samplings at higher speeds. On the other hand, the application often demands rendering from camera views that deviate from the inputs to accurately simulate behaviors like lane changes. In this paper, we propose several insights that allow a better utilization of Lidar data to improve NeRF quality on street scenes. First, our framework learns a geometric scene representation from Lidar, which are fused with the implicit grid-based representation for radiance decoding, thereby supplying strongergeometric information offered by explicit point cloud. Second, we put forth a robust occlusion-aware depth supervision scheme, which allows utilizing densified Lidar points by accumulation. Third, we generate augmented training views from Lidar points for further improvement. Our insights translate to largely improved novel view synthesis under real driving scenes.