Media Analytics

Read our publications from our Media Analytics team who are overcoming fundamental challenges in computer vision and are addressing critical needs in mobility, security, safety and socially relevant AI. Our team solves fundamental challenges in computer vision, with a focus on understanding and interaction in 3D scenes, representation learning in visual and multimodal data, learning across domains and tasks, as well as responsible AI. Our technological breakthroughs contribute to socially-relevant solutions that address key enterprise needs in mobility, safety and smart spaces.

Posts

Towards Universal Representation Learning for Deep Face Recognition

Recognizing wild faces is extremely hard as they appear with all kinds of variations. Traditional methods either train with specifically annotated variation data from target domains, or by introducing unlabeled target variation data to adapt from the training data. Instead, we propose a universal representation learning framework that can deal with larger variation unseen in the given training data without leveraging target domain knowledge. We firstly synthesize training data alongside some semantically meaningful variations, such as low resolution, occlusion and head pose. However, directly feeding the augmented data for training will not converge well as the newly introduced samples are mostly hard examples. We propose to split the feature embedding into multiple sub-embeddings, and associate different confidence values for each sub-embedding to smooth the training procedure. The sub-embeddings are further decorrelated by regularizing variation classification loss and variation adversarial loss on different partitions of them. Experiments show that our method achieves top performance on general face recognition datasets such as LFW and MegaFace, while significantly better on extreme benchmarks such as TinyFace and IJB-S.

Understanding Road Layout from Videos as a Whole

In this paper, we address the problem of inferring the layout of complex road scenes from video sequences. To this end, we formulate it as a top-view road attributes prediction problem and our goal is to predict these attributes for each frame both accurately and consistently. In contrast to prior work, we exploit the following three novel aspects: leveraging camera motions in videos, including context cues and incorporating long-term video information. Specifically, we introduce a model that aims to enforce prediction consistency in videos. Our model consists of one LSTM and one Feature Transform Module (FTM). The former implicitly incorporates the consistency constraint with its hidden states, and the latter explicitly takes the camera motion into consideration when aggregating information along videos. Moreover, we propose to incorporate context information by introducing road participants, e.g. objects, into our model. When the entire video sequence is available, our model is also able to encode both local and global cues, e.g. information from both past and future frames. Experiments on two data sets show that: (1) Incorporating either global or contextual cues improves the prediction accuracy and leveraging both gives the best performance. (2) Introducing the LSTM and FTM modules improves the prediction consistency in videos. (3) The proposed method outperforms the SOTA by a large margin.

Active Adversarial Domain Adaptation

We propose an active learning approach for transferring representations across domains. Our approach, active adversarial domain adaptation (AADA), explores a duality between two related problems: adversarial domain alignment and importance sampling for adapting models across domains. The former uses a domain discriminative model to align domains, while the latter utilizes the model to weigh samples to account for distribution shifts. Specifically, our importance weight promotes unlabeled samples with large uncertainty in classification and diversity compared to la-beled examples, thus serving as a sample selection scheme for active learning. We show that these two views can be unified in one framework for domain adaptation and transfer learning when the source domain has many labeled examples while the target domain does not. AADA provides significant improvements over fine-tuning based approaches and other sampling methods when the two domains are closely related. Results on challenging domain adaptation tasks such as object detection demonstrate that the advantage over baseline approaches is retained even after hundreds of examples being actively annotated.

Coordinated Joint Multimodal Embeddings for Generalized Audio-Visual Zero-shot Classification and Retrieval of Videos

We present an audio-visual multimodal approach for the task of zero-shot learning (ZSL) for classification and retrieval of videos. ZSL has been studied extensively in the recent past but has primarily been limited to visual modality and to images. We demonstrate that both audio and visual modalities are important for ZSL for videos. Since a dataset to study the task is currently not available, we also construct an appropriate multimodal dataset with 33 classes containing 156, 416 videos, from an existing large scale audio event dataset. We empirically show that the performance improves by adding audio modality for both tasks of zero-shot classification and retrieval, when using multi-modal extensions of embedding learning methods. We also propose a novel method to predict the `dominant’ modality using a jointly learned modality attention network. We learn the attention in a semi-supervised setting and thus do not require any additional explicit labelling for the modalities. We provide qualitative validation of the modality specific attention, which also successfully generalizes to unseen test classes.

DAVID: Dual-Attentional Video Deblurring

Blind video deblurring restores sharp frames from a blurry sequence without any prior. It is a challenging task because the blur due to camera shake, object movement and defocusing is heterogeneous in both temporal and spatial dimensions. Traditional methods train on datasets synthesized with a single level of blur, and thus do not generalize well across levels of blurriness. To address this challenge, we propose a dual attention mechanism to dynamically aggregate temporal cues for deblurring with an end-to-end trainable network structure. Specifically, an internal attention module adaptively selects the optimal temporal scales for restoring the sharp center frame. An external attention module adaptively aggregates and refines multiple sharp frame estimates, from several internal attention modules designed for different blur levels. To train and evaluate on more diverse blur severity levels, we propose a Challenging DVD dataset generated from the raw DVD video set by pooling frames with different temporal windows. Our framework achieves consistently better performance on this more challenging dataset while obtaining strongly competitive results on the original DVD benchmark. Extensive ablative studies and qualitative visualizations further demonstrate the advantage of our method in handling real video blur.

Unsupervised and Semi-Supervised Domain Adaptation for Action Recognition from Drones

We address the problem of human action classification in drone videos. Due to the high cost of capturing and labeling large-scale drone videos with diverse actions, we present unsupervised and semi-supervised domain adaptation approaches that leverage both the existing fully annotated action recognition datasets and unannotated (or only a few annotated) videos from drones. To study the emerging problem of drone-based action recognition, we create a new dataset, NEC-DRONE, containing 5,250 videos to evaluate the task. We tackle both problem settings with 1) same and 2) different action label sets for the source (e.g., Kinectics dataset) and target domains (drone videos). We present a combination of video and instance-based adaptation methods, paired with either a classifier or an embedding-based framework to transfer the knowledge from source to target. Our results show that the proposed adaptation approach substantially improves the performance on these challenging and practical tasks. We further demonstrate the applicability of our method for learning cross-view action recognition on the Charades-Ego dataset. We provide qualitative analysis to understand the behaviors of our approaches.

Video Person Re-Identification using Learned Clip Similarity Aggregation

We address the challenging task of video-based person re-identification. Recent works have shown that splitting the video sequences into clips and then aggregating clip-based similarity is appropriate for the task. We show that using a learned clip similarity aggregation function allows filtering out hard clip pairs, e.g. where the person is not clearly visible, is in a challenging pose, or where the poses in the two clips are too different to be informative. This allows the method to focus on clip-pairs which are more informative for the task. We also introduce the use of 3D CNNs for video-based re-identification and show their effectiveness by performing equivalent to previous works, which use optical flow in addition to RGB, while using RGB inputs only. We give quantitative results on three challenging public benchmarks and show better or competitive performance. We also validate our method qualitatively.

Adversarial Learning of Privacy-Preserving and Task-Oriented Representations

Data privacy has emerged as an important issue as data-driven deep learning has been an essential component of modern machine learning systems. For instance, there could be a potential privacy risk of machine learning systems via the model inversion attack, whose goal is to reconstruct the input data from the latent representation of deep networks. Our work aims at learning a privacy-preserving and task-oriented representation to defend against such model inversion attacks. Specifically, we propose an adversarial reconstruction learning framework that prevents the latent representations decoded into original input data. By simulating the expected behavior of adversary, our framework is realized by minimizing the negative pixel reconstruction loss or the negative feature reconstruction (i.e., perceptual distance) loss. We validate the proposed method on face attribute prediction, showing that our method allows protecting visual privacy with a small decrease in utility performance. In addition, we show the utility-privacy trade-off with different choices of hyperparameter for negative perceptual distance loss at training, allowing service providers to determine the right level of privacy-protection with a certain utility performance. Moreover, we provide an extensive study with different selections of features, tasks, and the data to further analyze their influence on privacy protection.

Degeneracy in Self-Calibration Revisited and a Deep Learning Solution for Uncalibrated SLAM

Self-calibration of camera intrinsics and radial distortion has a long history of research in the computer vision community. However, it remains rare to see real applications of such techniques to modern Simultaneous Localization And Mapping (SLAM) systems, especially in driving scenarios. In this paper, we revisit the geometric approach to this problem, and provide a theoretical proof that explicitly shows the ambiguity between radial distortion and scene depth when two-view geometry is used to self-calibrate the radial distortion. In view of such geometric degeneracy, we propose a learning approach that trains a convolutional neural network (CNN) on a large amount of synthetic data. We demonstrate the utility of our proposed method by applying it as a checkerboard-free calibration tool for SLAM, achieving comparable or superior performance to previous learning and hand-crafted method

Learning 2D to 3D Lifting for Object Detection in 3D for Autonomous Vehicles

We address the problem of 3D object detection from 2D monocular images in autonomous driving scenarios. We propose to lift the 2D images to 3D representations using learned neural networks and leverage existing networks working directly on 3D data to perform 3D object detection and localization. We show that, with carefully designed training mechanism and automatically selected minimally noisy data, such a method is not only feasible, but gives higher results than many methods working on actual 3D inputs acquired from physical sensors. On the challenging KITTI benchmark, we show that our 2D to 3D lifted method outperforms many recent competitive 3D networks while significantly outperforming previous state-of-the-art for 3D detection from monocular images. We also show that a late fusion of the output of the network trained on generated 3D images, with that trained on real 3D images, improves performance. We find the results very interesting and argue that such a method could serve as a highly reliable backup in case of malfunction of expensive 3D sensors, if not potentially making them redundant, at least in the case of low human injury risk autonomous navigation scenarios like warehouse automation.