Reinforcement Learning
Reinforcement Learning (RL) is a type of machine learning in which an autonomous agent learns to make sequential decisions by interacting with an environment. Through trial and error, the agent receives feedback in the form of rewards or penalties, allowing it to improve its strategy over time to maximize long-term outcomes. Unlike supervised learning, RL does not rely on labeled datasets—instead, it discovers optimal behaviors by exploring and evaluating the consequences of its actions.

At NEC Labs America, reinforcement learning is being applied to cutting-edge domains such as real-time camera optimization, drug discovery, and industrial efficiency—often in combination with imitation learning, adversarial learning, and other hybrid approaches to solve complex, real-world challenges.

Read our reinforcement learning publications below.

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Adversarial Cooperative Imitation Learning for Dynamic Treatment Regimes

Recent developments in discovering dynamic treatment regimes (DTRs) have heightened the importance of deep reinforcement learning (DRL) which are used to recover the doctor’s treatment policies. However, existing DRL-based methods expose the following limitations: 1) supervised methods based on behavior cloning suffer from compounding errors, 2) the self-defined reward signals in reinforcement learning models are either too sparse or need clinical guidance, 3) only positive trajectories (e.g. survived patients) are considered in current imitation learning models, with negative trajectories (e.g. deceased patients) been largely ignored, which are examples of what not to do and could help the learned policy avoid repeating mistakes. To address these limitations, in this paper, we propose the adversarial cooperative imitation learning model, ACIL, to deduce the optimal dynamic treatment regimes that mimics the positive trajectories while differs from the negative trajectories. Specifically, two discriminators are used to help achieve this goal: an adversarial discriminator is designed to minimize the discrepancies between the trajectories generated from the policy and the positive trajectories, and a cooperative discriminator is used to distinguish the negative trajectories from the positive and generated trajectories. The reward signals from the discriminators are utilized to refine the policy for dynamic treatment regimes. Experiments on the publicly real-world medical data demonstrate that ACIL improves the likelihood of patient survival and provides better dynamic treatment regimes with the exploitation of information from both positive and negative trajectories.

Learning Robust Representations with Graph Denoising Policy Network

Existing representation learning methods based on graph neural networks and their variants rely on the aggregation of neighborhood information, which makes it sensitive to noises in the graph, e.g. erroneous links between nodes, incorrect/missing node features. In this paper, we propose Graph Denoising Policy Network (short for GDPNet) to learn robust representations from noisy graph data through reinforcement learning. GDPNet first selects signal neighborhoods for each node, and then aggregates the information from the selected neighborhoods to learn node representations for the down-stream tasks. Specifically, in the signal neighborhood selection phase, GDPNet optimizes the neighborhood for each target node by formulating the process of removing noisy neighborhoods as a Markov decision process and learning a policy with task-specific rewards received from the representation learning phase. In the representation learning phase, GDPNet aggregates features from signal neighbors to generate node representations for down-stream tasks, and provides task-specific rewards to the signal neighbor selection phase. These two phases are jointly trained to select optimal sets of neighbors for target nodes with maximum cumulative task-specific rewards, and to learn robust representations for nodes. Experimental results on node classification task demonstrate the effectiveness of GDNet, outperforming the state-of-the-art graph representation learning methods on several well-studied datasets.

Learning To Simulate

Simulation is a useful tool in situations where training data for machine learning models is costly to annotate or even hard to acquire. In this work, we propose a reinforcement learning-based method for automatically adjusting the parameters of any (non-differentiable) simulator, thereby controlling the distribution of synthesized data in order to maximize the accuracy of a model trained on that data. In contrast to prior art that hand-crafts these simulation parameters or adjusts only parts of the available parameters, our approach fully controls the simulator with the actual underlying goal of maximizing accuracy, rather than mimicking the real data distribution or randomly generating a large volume of data. We find that our approach (i) quickly converges to the optimal simulation parameters in controlled experiments and (ii) can indeed discover good sets of parameters for an image rendering simulator in actual computer vision applications.