Lighting is the study and application of light sources for illumination, visibility, and aesthetic enhancement. It encompasses principles of photometry, optics, and perception. In computer graphics and vision, lighting models determine how surfaces appear under different illumination conditions. Technological advances in LEDs, smart lighting, and optical design have transformed efficiency and control. Lighting research continues to influence fields from architecture to autonomous sensing systems.

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AutoScape: Geometry-Consistent Long-Horizon Scene Generation

This paper proposes AutoScape, a long-horizon driving scene generation framework. At its core is a novel RGB-D diffusion model that iteratively generates sparse, geometrically consistent keyframes, serving as reliable anchors for the scenes appearance and geometry. To maintain long-range geometric consistency, the model 1) jointly handles image and depth in a shared latent space, 2) explicitly conditions on the existing scene geometry (i.e., rendered point clouds) from previously generated keyframes, and 3) steers the sampling process with a warp-consistent guidance. Given high-quality RGB-D keyframes, a video diffusion model then interpolates between them to produce dense nd coherent video frames. AutoScape generates realistic and geometrically consistent driving videos of over 20 seconds, improving the long-horizon FID and FVD scores over the prior state-of-the-art by 48.6% and 43.0%, respectively.